News

Image courtesy of Twinmotion
News2016-09-20

UNIGINE SDK 2.3.1

  • Landscape tool optimizations (upto 4x faster, less RAM required)
  • Renderer optimizations, including VR ones
  • GPGPU (General-purpose GPU) computing via compute shaders
  • High-quality DXT texture compression on GPU
  • Structured buffers for CPU <-> GPU data transfer
  • New Tank demo
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News2016-08-09

UNIGINE SDK 2.3

  • Round Earth
  • Bow/stern ship wake waves, shoreline
  • Underwater sun shafts, caustics
  • Reworked DoF
  • Global illumination effect
  • Improved support for SSRR
  • Implemented GGX mipmaps
  • HTC Vive support
  • Completely revamped Landscape tool
  • Better API: C# mathlib, better callbacks, new helpers
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Photo: federalspace.ru
News2016-06-06

ISS spacewalk virtual training

S.P. Korolev Rocket and Space Corporation "Energia" is working on UNIGINE-based virtual training system for spacewalks. The deep immersion simulator is to be used for International Space Station missions.

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News2016-05-04

Dual Universe Switches to UNIGINE

Dual Universe, a sci-fi game being developed by French company Novaquark, has switched to UNIGINE 2 because it matches their requirements (performance, huge world, flexibility) better than any other technology.

This MMO game is a gigantic multi-planet world where players are free to invent their collective destiny in a persistent single-shard universe. First alpha version is scheduled for release in 2016.

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Press-release2016-04-15

New NAVANTIS Ship Simulator Presented at DIMDEX 2016

During DIMDEX 2016 in Doha (Qatar), NAVANTIA presented a new ship simulator named NAVANTIS (Navantia Training Integrated System) powered by
UNIGINE 2 Sim.

First held in 2008, Doha International Maritime Defense Exhibition & Conference (DIMDEX) is a leading event in the international maritime defense and security industry calendar.

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Devlog2016-04-07

UNIGINE SDK 2.2.1

  • New orbits demo
  • Water improvements (bigger waves, better reflections, better underwater mode)
  • Support for Oculus CV1 (consumer version)
  • Introducing export to FBX
  • Improved SimLights add-on
  • Other improvements and minor bugfixes
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Devlog2016-03-18

UNIGINE SDK 2.2

  • New simulation-friendly water with geometric waves (Beaufort scale 0-12)
  • Unified C++/C#/UnigineScript API with full access to the engine features
  • Improved lights and shadows
  • Introduced tiled rendering optimizations
  • Better Qt integration
  • Support for Visual Studio 2015
  • Improved geodetic system
  • SimLights add-on for airfield lights
  • New Oil Rig demo


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    News2015-12-29

    The Earth Model R&D Prototype

    We have unveiled the preview video of 3D Earth model R&D prototype.

    The video explains some aspects of procedural refinement applied to input data from various sources.

    Coming to UNIGINE Sim in 2016.

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    Devlog2015-12-10

    UNIGINE SDK 2.1.1

    • Added Port Angeles demo (2500 square kilometers based on real geospatial data)
    • Improved UUSL consistency
    • Extended C++/C# API
    • Added Grass and Clutter samples
    • Bug fixes
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    Devlog2015-12-02

    UNIGINE SDK 2.1

    • Improved atmospheric light scattering: easy setup, more predictable visuals, better quality.
    • Increased depth buffer precision.
    • Rendering performance optimizations.
    • Improved antialiasing quality.
    • Introduced ObjectText.
    • Support for OS X El Capitan.
    • "Assemble project" feature in SDK Browser.
    • Introduced new set of samples.
    Read more
    Press-release2015-10-10

    UNIGINE SDK 2.0

    UNIGINE Corp. has released a major update of its interactive 3D platform, UNIGINE 2.0. The release incorporates more than 1.5 years of technology improvements:

    • Improved visual qualty
    • Optimized performance
    • Improved tools usability
    • Added many new features

    UNIGINE 2 is already available for licensing in three editions.

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    Press-release2015-09-02

    UNIGINE at SIGGRAPH 2015

    UNIGINE 2 has been demonstrated during SIGGRAPH 2015 expo days in Los Angeles (August 11-13). The main demo at the booth was Space project showcasing support for extremely large scenes and new graphical features (including PBR, SSRR, TAA and a lot more). There were 14,800 attendees total from around the world at SIGGRAPH this year. A lot of visitors were surprised with the quality and performance of UNIGINE projects, especially with Oculus version of the Space / ISS demo.

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