2008-09-04
A new Unigine-powered demo is available for
download.
It shows dynamic sky with light scattering, live water, real-time ambient occlusion and a lot of other modern technologies.
The demo works with DirectX 9, DirectX 10, and OpenGL.
Read more in
the official press-release.
2008-08-08
2008-06-05
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see
contacts page for more details.
There are
open vacancies in connection with the fact.
2008-04-26
2008-04-08
2008-03-25
2008-03-03
2008-02-10
SteamPunk Studios (a USA-based developer) will introduce an Unigine-based Action game at
GDC'08 (February 18-22, San Francisco).
The game is targeted to PC, Xbox 360 and PS3, it will be released in 2009.
2008-01-07
2008-01-06
2007-12-04
"UralDev" website has published an interview with our CEO about recent Unigine technologies (in Russian).
Read the interview.
2007-11-06
Now Unigine v0.4 supports DirectX 10 in addition to OpenGL and DirectX 9, therefore Unigine provides capabilities of all modern graphics technologies available at the moment.
Read more in our
development log.
2007-10-18
Qilqax International, a Panama production company, has licensed Unigine v0.4 technologies to be used in an unannounced media project.
Read more in
the official press-release.
2007-10-16
Our website is moving to another server, there can be a short service disruption due to IP address change.
Usually it takes no more than a day to refresh cached DNS records.
We're sorry for possible inconveniences.
2007-10-07
New terrain module
is ready, maximal terrain size in cells is 65536 x 65536 (DirectX 9) or 262144 x 262144 (DirectX 10).
There is also "TerrainEditor" visual tool and updated documentation available.
Physics module is almost completed, you can find a lot of
new screenshots in our gallery.
DirectX 10 support is on the way.
2007-05-28
Since
Unigine v0.4 is moving closer to the release,
pre-ordering prices are to be changed.
Binary version will cost $9985, you have the last chance to get it by $4985 (or only $1495
* for indie developers) until 10th of June.
Source version prices will be kept untouched.
2007-05-22
You can
download our new demo, "Sanctuary", which is based on forthcoming
Unigine v0.4 (which is available for pre-ordering at
discount prices).
The demo shows a lot of modern visual effects: HDR, parallax occlusion mapping, translucence, glow, volumetric effects, DoF, motion blur, advanced particle systems and much more.
It works either on OpenGL and DirectX.
2007-05-04
Two years ago the first commercial release of Unigine
was introduced.
Unigine v0.3 was about 70000 lines in size, but it provided a lot of functions even in the early stage of development.
Unigine made huge progress during last 2 years, we have prepared
new v0.4 screenshots and some more info in our
devlog for the anniversary.
2007-03-05
2007-01-31
31st of January, 2004 is the starting point of Unigine development.
These 3 years contain 5 major releases, megabytes of code, building of the excellent team, founding of the company, first customers and projects on the basis of Unigine.
We are very grateful to everyone who believe in Unigine success,
there is more to come!
2006-12-10
2006-10-26
We are starting our
public development log in order to give more information regarding Unigine v0.4.
There you will find our concerns, achievements and some exclusive screenshots from internal tech-demos.
The devlog will be updated each 1-2 weeks, we suppose.
2006-09-28
2006-09-04
2006-08-18
CGSEVEN company will announce to the publishers a new Action/Adventure/RPG based on Unigine v0.4 at
Games Convention 2006 (Leipzig, Germany), which will take place during August, 23rd to 27th.
2006-07-17
We are hiring, right now we offer a job to 3D artist and C++ developer in Tomsk, Russia.
It's a full-time work in Unigine project.
More details.
2006-06-17
2006-06-08
There are some maintenance problems at our hosting company, mail service seems to be broken.
We are intended to change hosting service provider to more reliable one shortly.
We are very sorry for any inconveniences.
2006-06-06
Unigine v0.4 has had OpenGL/Direct3D render with a lot of new features like parallax mapping, ambient occlusion mapping, ellipsoid lights, translucence, advanced soft shadows and much much more.
There were also implemented various unscheduled (but very impressive) features in v0.4 so it takes more time (1,5-2 months) to complete it properly.
We are very greateful to all Unigine community for the patience, v0.4 will not disappoint you.
New screenshots:
1
2
3
4
5
6
(this v0.4-powered demo will be available for download soon).
2006-02-24
2006-02-08
Unigine Corp. has been approved as ATI registered developer.
This will help us to make Unigine more compliant with hardware from ATI Technologies Inc.
2006-01-31
2 years ago the first line of Unigine's code was written by Alexander Zaprjagaev.
Since that time the engine has grown from small open source project into commercial product with a lot of features.
2006-01-27
Our
list of partners is growing: Unigine Corp. has been approved as Creative Labs registered developer in addition to being NVIDIA registered developer.
2006-01-06
As it was said, there is a pleasant surprise, it's new licensing terms for Unigine.
Since now you can get
binary license (unlimited number of developers) for $1985.
Moreover
source license is now available for $4985, all of the licenses are royality-free.
Read more at
products page.
2005-12-29
Unigine team congratulates all our clients and the site visitors with oncoming New Year!
We wish you success and happiness in every respect.
Here is a little gift for you, a desktop wallpaper:
1024x768,
1280x960,
1600x1200.
By the way, we have prepared some pleasant surprises for the first days of New Year, so stay tuned.
2005-12-22
There are a lot of changes in Unigine v0.4 roadmap, including DirectX support,
huge dynamically loaded terrains, big endian platforms support (Mac, XBox360, PS3).
Therefore v0.4 will be released a little bit later, in the spring (April-May), beta-version will be available in February-March.
2005-11-25
2005-10-08
Unigine v0.33 is released.
This release introduces PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements.
Two entirely new demos are available for
download.
Read
detailed announcement.
2005-10-05
New render framework of v0.4 is almost finished, the most important novelty is that v0.4 has DirectX render simultaneously with OpenGL one.
Here are also drastically optimized skinned meshes, new morphing meshes and new types of particles.
2005-08-10
2005-08-09
2005-07-30
Part of Unigine code now is available under GPL for educational purposes or to be used in open source projects.
Unigine scripting system is a base of new
GLSHell v2.0, a bytecode compiler for scripting.
2005-07-25
2005-07-14
New version of Unigine is released.
Main changes are fast bytecode compiler for scripting, resources encryption, set of new tools (including MeshViewer, NormalMapper and Doom3/Quake3 map converters) and evaluation kit.
Read official announcement.
2005-07-11
Our company has long-term prospects of further business in software development sphere, so we had officially registered 'Unigine Corp.'.
2005-07-07
2005-07-03
We have updated our
screenshots gallery - now it contains more pictures, demonstrating Unigine capabilities.
2005-06-30
Release candidate of Unigine v0.32 is available for testing.
Main changes since v0.3 are new fast script interpreter, minor bugfixes and set of new tools, including MeshViever, NormalMapper and various plugins.
You can download
Windows and
Linux versions of the demo (content is almost the same as in v0.3).
2005-06-08
Unigine NormapMapper is a powerful tool which generates normal map for low-poly models.
Its documentation is available in
HTML format and could be
viewed online.
2005-06-08