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2008-09-04
"Tropics", a new Unigine-powered demo // development
A new Unigine-powered demo is available for download. It shows dynamic sky with light scattering, live water, real-time ambient occlusion and a lot of other modern technologies. The demo works with DirectX 9, DirectX 10, and OpenGL. Read more in the official press-release.
2008-08-08
Hot August discounts up to 40% // products
Developers have a chance to license Unigine with 40% discount before August, 31. Since Unigine becomes even more advanced technology, prices will be higher soon. Get free evaluation kit to take a look inside Unigine and then contact us for licensing.
2008-06-05
New office for development studio // common
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.
2008-04-26
Free software conference // events
Unigine Corp. is one of the initiators of "Free software: development and deployment" all-Russia conference, which will take place in Tomsk, Russia at 17-18 May. Read more on the official website (in Russian).
2008-04-08
Unigine at RGDC (KRI) 2008 // common
Our CEO, CTO and lead 3D artist are going to attend Russian Game Developers Conference (KRI), which will take place from 18th to 20th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2008-03-25
PlaySys develops a Unigine-based adventure game // clients
PlaySys, an Italian media and entertainment studio, develops an adventure game "The Dreamers" on the basis of Unigine. Read more in the official press-release.
2008-03-03
Prices update and list of clients // common
Licensing prices for Unigine have been updated, all of them are royalty-free now. Moreover, some of the Unigine-based projects are now listed on the "Clients & Titles" page.
2008-02-10
Unigine-based game at GDC'08 // clients
SteamPunk Studios (a USA-based developer) will introduce an Unigine-based Action game at GDC'08 (February 18-22, San Francisco). The game is targeted to PC, Xbox 360 and PS3, it will be released in 2009.
2008-01-07
Unigine introduces iZ3D stereo monitors support at CES // common
Unigine Corp., iZ3D, and Meant to be Seen demonstrate the first modern game engine that natively supports stereoscopic 3D technologies at the International Consumer Electronics Show. Read more in the official press-release.
2008-01-06
Low prices before 29th February // products
Developers have a chance to license current version of Unigine at very low prices before 29th February, after that date prices will be much higher. Moreover, non-indie versions are royalty-free now.
2007-12-04
Interview to UralDev website // press
"UralDev" website has published an interview with our CEO about recent Unigine technologies (in Russian). Read the interview.
2007-11-06
DirectX 10 support introduced // development
Now Unigine v0.4 supports DirectX 10 in addition to OpenGL and DirectX 9, therefore Unigine provides capabilities of all modern graphics technologies available at the moment. Read more in our development log.
2007-10-18
Qilqax International licenses Unigine // clients
Qilqax International, a Panama production company, has licensed Unigine v0.4 technologies to be used in an unannounced media project. Read more in the official press-release.
2007-10-16
Website's IP address change // website
Our website is moving to another server, there can be a short service disruption due to IP address change. Usually it takes no more than a day to refresh cached DNS records. We're sorry for possible inconveniences.
2007-10-07
Unigine v0.4 status report // development
New terrain module is ready, maximal terrain size in cells is 65536 x 65536 (DirectX 9) or 262144 x 262144 (DirectX 10). There is also "TerrainEditor" visual tool and updated documentation available. Physics module is almost completed, you can find a lot of new screenshots in our gallery. DirectX 10 support is on the way.
2007-05-28
Last 2 weeks of ultra-low price // products
Since Unigine v0.4 is moving closer to the release, pre-ordering prices are to be changed. Binary version will cost $9985, you have the last chance to get it by $4985 (or only $1495* for indie developers) until 10th of June. Source version prices will be kept untouched.
2007-05-22
New demo, powered by Unigine v0.4 // development
You can download our new demo, "Sanctuary", which is based on forthcoming Unigine v0.4 (which is available for pre-ordering at discount prices). The demo shows a lot of modern visual effects: HDR, parallax occlusion mapping, translucence, glow, volumetric effects, DoF, motion blur, advanced particle systems and much more. It works either on OpenGL and DirectX.
2007-05-04
2nd anniversary of Unigine v0.3 // common
Two years ago the first commercial release of Unigine was introduced. Unigine v0.3 was about 70000 lines in size, but it provided a lot of functions even in the early stage of development. Unigine made huge progress during last 2 years, we have prepared new v0.4 screenshots and some more info in our devlog for the anniversary.
2007-03-05
Unigine at RGDC (KRI) 2007 // common
Our CEO (Denis Shergin) and CTO (Alexander Zaprjagaev) are going to attend Russian Game Developers Conference (RGDC, or KRI), which will take place from 6th to 8th of April in Moscow, Russia. Please contact us to make an appointment if you are interested in Unigine.
2007-01-31
3 years of Unigine development // common
31st of January, 2004 is the starting point of Unigine development. These 3 years contain 5 major releases, megabytes of code, building of the excellent team, founding of the company, first customers and projects on the basis of Unigine. We are very grateful to everyone who believe in Unigine success, there is more to come!
2006-12-10
Afterfall preview video // clients
New preview video from Afterfall game (based on Unigine v0.4) is available for watching and downloading. There is lack of character animation in the video due to some reasons, however you can see quality of art and visual effects.
Read more on Afterfall's site.
2006-10-26
Development log introduction // development
We are starting our public development log in order to give more information regarding Unigine v0.4. There you will find our concerns, achievements and some exclusive screenshots from internal tech-demos. The devlog will be updated each 1-2 weeks, we suppose.
2006-09-28
Unigine at GDC Russia 2006 // common
Unigine Corp. is going to meet our partners at Game Developers Conference Russia (Saint-Petersburg, Russia), which will take place during October, 18th to 20th. Please contact us to make an appointment.
2006-09-04
v0.4 pre-ordering // products
Official pre-ordering of Unigine v0.4 has been started, v0.33 orders are no longer accepted. Scheduled release date for v0.4 is set to January 2007. There are also available new screenshots, feature list and licensing info.
2006-08-18
Unigine-based project at GC 2006 // clients
CGSEVEN company will announce to the publishers a new Action/Adventure/RPG based on Unigine v0.4 at Games Convention 2006 (Leipzig, Germany), which will take place during August, 23rd to 27th.
2006-07-17
Unigine is hiring // team
We are hiring, right now we offer a job to 3D artist and C++ developer in Tomsk, Russia. It's a full-time work in Unigine project. More details.
2006-06-17
Unigine supports "Afterfall" indie project // clients
We have supported young Polish team by providing Unigine technologies for free while they have no publisher or any kind of investor. They are making postapocalyptic RPG named Afterfall in the spirit of legendary Fallout series, take a look at Unigine-based screenshots. Right now this talented team has completed preproduction stage and is looking for an investor. Read more in the official press-release.
2006-06-08
Hosting maintenance problems // website
There are some maintenance problems at our hosting company, mail service seems to be broken. We are intended to change hosting service provider to more reliable one shortly. We are very sorry for any inconveniences.
2006-06-06
Unigine v0.4 status // development
Unigine v0.4 has had OpenGL/Direct3D render with a lot of new features like parallax mapping, ambient occlusion mapping, ellipsoid lights, translucence, advanced soft shadows and much much more. There were also implemented various unscheduled (but very impressive) features in v0.4 so it takes more time (1,5-2 months) to complete it properly. We are very greateful to all Unigine community for the patience, v0.4 will not disappoint you. New screenshots: 1 2 3 4 5 6 (this v0.4-powered demo will be available for download soon).
2006-02-24
Unigine in education // common
Unigine demos have been used as practical demonstration of modern 3D graphics technologies in Computer Graphics course at James Cook University, Australia at 2005.
2006-02-08
ATI registered developer // common
Unigine Corp. has been approved as ATI registered developer. This will help us to make Unigine more compliant with hardware from ATI Technologies Inc.
2006-01-31
2 years of Unigine development // common
2 years ago the first line of Unigine's code was written by Alexander Zaprjagaev. Since that time the engine has grown from small open source project into commercial product with a lot of features.
2006-01-27
Creative Labs registered developer // common
Our list of partners is growing: Unigine Corp. has been approved as Creative Labs registered developer in addition to being NVIDIA registered developer.
2006-01-06
Unigine sources are now available // common
As it was said, there is a pleasant surprise, it's new licensing terms for Unigine. Since now you can get binary license (unlimited number of developers) for $1985. Moreover source license is now available for $4985, all of the licenses are royality-free. Read more at products page.
2005-12-29
Happy New Year! // common
Unigine team congratulates all our clients and the site visitors with oncoming New Year! We wish you success and happiness in every respect. Here is a little gift for you, a desktop wallpaper: 1024x768, 1280x960, 1600x1200. By the way, we have prepared some pleasant surprises for the first days of New Year, so stay tuned.
2005-12-22
Unigine v0.4 roadmap changes // development
There are a lot of changes in Unigine v0.4 roadmap, including DirectX support, huge dynamically loaded terrains, big endian platforms support (Mac, XBox360, PS3). Therefore v0.4 will be released a little bit later, in the spring (April-May), beta-version will be available in February-March.
2005-11-25
Unigine v0.4 development progress // development
Forthcoming Unigine v0.4 is close to alpha stage. A new tool named Resource Editor, which combines viewer (supports static, morphing and skined meshes) and normalmapper into one, is ready to use now. Plugins set for Maya and 3DStudio now is complete. There are also new widgets in GUI plus rich text formatting, IME input and clipboard support.
2005-10-08
Unigine v0.33 release // development
Unigine v0.33 is released. This release introduces PRT (Precomputed Radiance Transfer) lighting, bytecode compiler speedup and GUI improvements. Two entirely new demos are available for download. Read detailed announcement.
2005-10-05
Unigine v0.4 development progress // development
New render framework of v0.4 is almost finished, the most important novelty is that v0.4 has DirectX render simultaneously with OpenGL one. Here are also drastically optimized skinned meshes, new morphing meshes and new types of particles.
2005-08-10
Unigine v0.4 development roadmap // development
Development roadmap of Unigine v0.4, which is scheduled to be released in Q4 2005, now available. Full features table is inside the document.
2005-08-09
'About' website section // website
We have a new section on our website: 'About'. There you can find information about our team, our partners and contacts.
2005-07-30
Unigine scripting system is released as a standalone product under GPL // development
Part of Unigine code now is available under GPL for educational purposes or to be used in open source projects. Unigine scripting system is a base of new GLSHell v2.0, a bytecode compiler for scripting.
2005-07-25
Bytecode compiler benchmarking // development
We had compared performance of Unigine bytecode compiler with PERL, Python and Lua. You can see benchmarking results (14 different tests) by yourself.
2005-07-14
Unigine v0.32 release // development
New version of Unigine is released. Main changes are fast bytecode compiler for scripting, resources encryption, set of new tools (including MeshViewer, NormalMapper and Doom3/Quake3 map converters) and evaluation kit. Read official announcement.
2005-07-11
Unigine Corp. has had official status // common
Our company has long-term prospects of further business in software development sphere, so we had officially registered 'Unigine Corp.'.
2005-07-07
Frequently Asked Questions // documentation
Unigine Frequently Asked Questions (FAQ) are published in 'documentation' section. There you could find answers about technology and licenses.
2005-07-03
Updated screenshots // website
We have updated our screenshots gallery - now it contains more pictures, demonstrating Unigine capabilities.
2005-06-30
Unigine v0.32 release candidate 1 // development
Release candidate of Unigine v0.32 is available for testing. Main changes since v0.3 are new fast script interpreter, minor bugfixes and set of new tools, including MeshViever, NormalMapper and various plugins. You can download Windows and Linux versions of the demo (content is almost the same as in v0.3).
2005-06-08
NormalMapper documentation // documentation
Unigine NormapMapper is a powerful tool which generates normal map for low-poly models. Its documentation is available in HTML format and could be viewed online.
2005-06-08
Car sources // documentation
We have published the car code from Unigine v0.3 demo. Sources include car with automatic transmission, brakes and switchable lights plus GUI tachometer/speedometer.