Brisbane, Australia - January 19, 2009 - AI3D Pty Ltd, an Australian company has successfully released a city-scale architectural visualization project, which is based on Unigine. Detailed info on this real-time project will be released later because at the moment there are some restrictions applied due to client confidentiality.
Overall time of the project was less than 3 months, including pre-production stage. The company plan to continue using Unigine technologies in their real-time projects.
"We found the engine handled very large scenes really well while maintaining great AA and light quality. We have been very impressed with the extensive feature list of Unigine also", said Steve Brodie, CEO of AI3D Pty Ltd.
"It's nice to see more Unigine-based projects released, especially if a project of such large size is done for less than 3 months. Results of the project proves that Unigine is a multi-purpose technology, which can be effectively used in real-time architectural visualization, as well as in modern games. I hope there will be a further long-term partnership with AI3D since both our companies are very satisfied with the first experience of cooperation", commented Denis Shergin, CEO of Unigine Corp.
AI3D is an Australian company specialising in large urban planning models. Please contact its CEO, Steve Brodie (email@example.com) for more details.
Unigine Corp. is an international company grown from an open source project, which was initiated in 2002. The company was established in the beginning of 2005 and since that time is focused on top-notch real-time 3D solutions.
Main activity of Unigine Corp. is development of Unigine, a cross-platform engine for virtual 3D worlds. From the very beginning of Unigine development it attracts attention of different companies and groups of independent developers because Unigine is always on the bleeding edge of real-time 3D visualization and physics simulation technologies. This feature-rich middleware is used in the development of several modern games and VR projects.