Tryst RTS is released
September 14, 2012
BlueGiant Interactive has released "Tryst", a Sci-Fi real-time strategy, powered by UNIGINE Engine. The game is now available for Windows on Steam. See more on the official website.
New version of the UNIGINE developers portal has been launched, featuring improved account management for companies, better technical support services, and more improvements for customers.
John Gerrard Studio, an art-group of the Irish artist John Gerrard, publishes a new real-time 3D simulation, first-based on UNIGINE Engine. The project titled "Exercise (Dunhuang) 2014" is a large-scale cinematic art installation by John Gerrard that takes place in the heart of the Chinese desert. Read more in the official press-release.
As a result of unique developments in the 3D visualization field made by UNIGINE Corp., the rescue Bell 206 helicopter simulator powered by UNIGINE Engine was recognized as the best new generation simulator that uses modern photorealistic 3D graphics technologies. Read more in the official press-release.
You are welcome to visit UNIGINE booth #307 at I/ITSEC 2013 (the world's largest modeling, simulation and training conference) in Orlando, USA (December, 2-5). There will be demonstrated a new rescue helicopter simulator featuring 6-channel image generation system, powered by UNIGINE Engine.
The article from our technical artists about some techniques used in development of Valley Benchmark is published. As the previous part, the current one contains download links to source materials. Read the article: Procedural Content Generation for Real-Time 3D Applications Part 2: Valley Benchmark
The Steamship Simulator developed by Ai3D became a highlight of the Bass Strait Maritime Centre Devonport located in Tasmania, Australia. The simulator is powered by the powerful and versatile UNIGINE Engine and provides a virtual experience of captaining a ship of the beginning of the last century into the Mersey River. Read more in the official press-release
We continue to share the experience of UNIGINE Corp. team in creating interactive real-time 3D worlds. A new article from our technical artists about some techniques used in development of Oil Rush naval strategy game is published, it contains a set of re-usable filters available for download. Read the article: Procedural Content Generation for Real-Time 3D Applications Part 1: Oil Rush