2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

PlaySys develops a Unigine-based 3D adventure game

PlaySys, an Italian media and entertainment studio, bought Unigine license for its realtime projects. One of them is an adventure game "The Dreamers".

Screenshot from Unigine-based game 'The Dreamers'

"We were developing our internal engine when we discovered Unigine, which attracted us by its complete material editor and intuitive workflow. Because of our photorealistic approach to design and architecture visualization we decided to use Unigine technologies. The great power of this middleware will let PlaySys express its creativity, thanks to the rich set of features provided by Unigine. Actually we are working not only on photorealistic visualizations, but on a cartoon-style (with sad mood) 3D adventure videgame also. This Unigine-based project is named "The Dreamers", you can found more info on our development website: d3vstudio.com", said Luca Deriu, Creative Director of PlaySys.

Screenshot from Unigine-based game 'The Dreamers'

"The Dreamers" has great spirit, it's definitely very interesting game. Moreover, PlaySys development team has surprised us by their efficiency and competence, they've created the demo without asking us a single question. We are glad to see that our technologies can drive different types of projects, including unique ones. I suppose that "The Dreamers" will be a good example of what happens when high technology meets creativity", said Denis Shergin, CEO of Unigine Corp.

Screenshot from Unigine-based game 'The Dreamers'