2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

"Tropics" Demo 1.1 shows DirectX 10.1 features

The new Tropics Demo 1.1, which is based on the latest Unigine technologies, is released on October, 30 and available for download now.

Tropics Demo 1.1

Key changes

  • Support of DirectX 10.1 multisampling features
  • Performance boost
  • Procedural grass
  • Multisampled deferred buffer, which allows combination of light scattering with anti-aliasing
  • Pixel Shader Model 3.0 support is required now, so minimal supported hardware is ATI Radeon X1xxx / NVIDIA GeForce 6xxx
  • Additional AMD CrossFire optimizations
  • Correct detection of NVIDIA GTX series
See information about the previous version.

Improved image quality

There is a great enhancement of anti-aliasing on alpha-test surfaces, e.g. foliage (the following images have 2x zoom):
no AA
No AA
4xAA DirectX 10.0
4xAA on DirectX 10.0
4xAA DirectX 10.1
4xAA on DirectX 10.1

About Unigine

Unigine is a a top-notch technology, which can be easily adapted to various projects because of its elaborated software design and flexible toolset. This cross-platform middleware for virtual 3D worlds has been developing by Unigine Corp. since 2005.