AI3D has released a city-scale project based on Unigine technologies
Brisbane, Australia - January 19, 2009 - AI3D Pty Ltd, an Australian company has successfully released a city-scale architectural visualization project, which is based on Unigine.
Detailed info on this real-time project will be released later because at the moment there are some restrictions applied due to client confidentiality.
Overall time of the project was less than 3 months, including pre-production stage.
The company plan to continue using Unigine technologies in their real-time projects.
"We found the engine handled very large scenes really well while maintaining great AA and light quality. We have been very impressed with the extensive feature list of Unigine also", said Steve Brodie, CEO of AI3D Pty Ltd.
"It's nice to see more Unigine-based projects released, especially if a project of such large size is done for less than 3 months.
Results of the project proves that Unigine is a multi-purpose technology, which can be effectively used in real-time architectural visualization, as well as in modern games.
I hope there will be a further long-term partnership with AI3D since both our companies are very satisfied with the first experience of cooperation", commented Denis Shergin, CEO of Unigine Corp.
About AI3D Pty Ltd.
AI3D is an Australian company specialising in large urban planning models.
Please contact its CEO, Steve Brodie (email@example.com) for more details.
About Unigine Corp.
Unigine Corp. is an international company grown from an open source project, which was initiated in 2002. The company was established in the beginning of 2005 and since that time is focused on top-notch real-time 3D solutions.
Main activity of Unigine Corp. is development of Unigine, a cross-platform engine for virtual 3D worlds. From the very beginning of Unigine development it attracts attention of different companies and groups of independent developers because Unigine is always on the bleeding edge of real-time 3D visualization and physics simulation technologies. This feature-rich middleware is used in the development of several modern games and VR projects.
UNIGINE 2 will be exhibited at SIGGRAPH 2015
, the 42nd international conference and exhibition on computer graphics and interactive techniques in Los Angeles Convention center (August, 11-13).
You are welcome to visit our booth #853 to see amazing new demos, talk to UNIGINE team members and get hands-on interactive experience with UNIGINE 2!
UNIGINE 2 has successfully reached the beta stage, introducing a lot of improvements: PBR (Physically-Based Rendering), C# API, revamped tools, performance optimizations and a much more.
The 2.0 release is scheduled for Q3 2015.
You can track progress in the development log
Our customers from France have released Twinmotion
, a UNIGINE-powered visualization software that allows you to instantly create a digital model of your 3D projects, to add life in real time.
We are very proud to be a part of the visulazation revolution in architecture!
Watch promotional videos: Twinmotion Real-time
and Less clicks More Architecture
UNIGINE 2 will be anounced at SIGGRAPH Asia
in Shenzhen, China (December, 4-6). Please visit the booth of our partners, Wincomn Technology at the expo floor to experience new amazing demos and meet with UNIGINE team members.
You can also contact us
to appoint a meeting.
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Read more in the official press-release
28 × 24 foot real-time simulation of Nevada solar thermal power plant is presented at Lincoln Center (New York). This astonishingly real virtual world is meticulously constructed by the team of Irish artist John Gerrard using UNIGINE Sim technology.
Read more on the official website of Lincoln Center
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Read more in the official press-release