2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Candella Systems licenses Unigine engine

Bedford, the United Kingdom - April 21, 2009 - Candella Systems Ltd, a UK-based developer and publisher of videogames for the PC, consoles and handhelds has licensed Unigine™ engine. The first Unigine-based project by Candella Systems is already in development.

Candella Systems Ltd also plans to use Unigine technologies for their upcoming PC and console game titles.

"It's great to work with experienced developers. We are confident that the project developing by Candella Systems will be visually stunning and it will introduce new standards in this field", commented Denis Shergin, CEO of Unigine Corp.

"We have been ckecking out the engine and our impressions are very positive. We think we can use it in future for multiple PC and console projects", added Ajith Ram, CEO of Candella Systems Ltd.

Unigine™ is a multi-purpose technology, which can be easily adapted to various projects. This cross-platform middleware provides almost everything required for game developemnt out-of-the box: powerful 3D render (with support of all modern APIs: DirectX 9 / DirectX 10.1 / OpenGL), physics module, scripting system, GUI, sound subsystem, and tools.

About Candella Systems Ltd

Based in the United Kingdom, Candella Systems Ltd is a developer and publisher of videogames for the PC, consoles and handhelds. Over the past several years, the company worked on several games for the PC and consoles including Pyroblazer (PC), Juiced (PlayStation 2, PC), Stubbs the Zombie (PC, Xbox) and The Fast and The Furious: Tokyo Drift (PlayStation 2, PSP). The company currently has several projects in development for the PC and consoles.

About Unigine Corp.

Unigine Corp. is an international company grown from an open source project, which was initiated in 2002. The company was established in the beginning of 2005 and since that time is focused on top-notch real-time 3D solutions. Development studio is located in Tomsk, Russia.

Main activity of Unigine Corp. is development of Unigine™, a cross-platform engine for virtual 3D worlds. From the very beginning of Unigine development it attracts attention of different companies and groups of independent developers because Unigine is always on the bleeding edge of real-time 3D technologies. This feature-rich middleware is successfully used in the development of several modern games and VR projects.