Unigine development moves forward very quickly, each 2 weeks our customers get SDK updates, you can track them by our development log.
Roadmap 2009
Next planned steps in Unigine development (in addition to features, which are already available at the moment) this year will be:
| Feature |
Scheduled |
Status |
| Framework: |
| Support of game consoles |
Q4 |
In progress |
| Render: |
| Improved streaming system |
Q2 |
Delivered |
| DirectX 11 support |
Q4 |
Delivered |
| Physics: |
| New collision detection system |
Q2 |
Delivered |
| Force fields |
Q3 |
Delivered |
| Fluid interaction |
Q3 |
Delivered |
| Fluid buoyancy |
Q3 |
Delivered |
| Inverse kinematics |
Q2 |
Delivered |
| Ragdoll blending with animation |
Q2 |
Delivered |
| Multi-threaded physics |
Q2 |
Delivered |
| Objects: |
| Improved animation system |
March |
Delivered |
| GUI: |
| External GUI support (wxWidgets) |
February |
Delivered |
| Network: |
| Multiplayer support |
March |
In progress |
| Editor: |
| New core of UnigineEditor |
Q3 |
In progress |
| Multiple monitors support |
Q2 |
In progress |
| World layers support |
Q2 |
Delivered |
| Object brushes for level designers |
Q3 |
|
| Integrated terrain editor |
Q3 |
|
| Game Logic and AI: |
| High-level characters |
Q2 |
Delivered |
| High-level vehicles |
Q2 |
In progress |
| Pathfinding |
Q3 |
In progress |
| Game logic framework |
Q3 |
In progress |
Unscheduled features delivered:
- Softimage support
- KeyLine system
- In-place editing of NodeReference
- Xinerama support
- Performance profiler for UnigineScript
- WorldCluster support
- LightProb light source type
- Data upgrade system
- Improved memory manager
- Volumetric clouds
- Advanced Screen-Space Ambient Occlusion
- OpenGL 3.2 support
- Physical cloth