2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Unigine Development Roadmap For 2009

Unigine development moves forward very quickly, each 2 weeks our customers get SDK updates, you can track them by our development log.

Roadmap 2009

Next planned steps in Unigine development (in addition to features, which are already available at the moment) this year will be:

Feature Scheduled Status
Framework:
Support of game consoles Q4 In progress
Render:
Improved streaming system Q2 Delivered
DirectX 11 support Q4 Delivered
Physics:
New collision detection system Q2 Delivered
Force fields Q3 Delivered
Fluid interaction Q3 Delivered
Fluid buoyancy Q3 Delivered
Inverse kinematics Q2 Delivered
Ragdoll blending with animation Q2 Delivered
Multi-threaded physics Q2 Delivered
Objects:
Improved animation system March Delivered
GUI:
External GUI support (wxWidgets) February Delivered
Network:
Multiplayer support March In progress
Editor:
New core of UnigineEditor Q3 In progress
Multiple monitors support Q2 In progress
World layers support Q2 Delivered
Object brushes for level designers Q3
Integrated terrain editor Q3
Game Logic and AI:
High-level characters Q2 Delivered
High-level vehicles Q2 In progress
Pathfinding Q3 In progress
Game logic framework Q3 In progress

Unscheduled features delivered:

  • Softimage support
  • KeyLine system
  • In-place editing of NodeReference
  • Xinerama support
  • Performance profiler for UnigineScript
  • WorldCluster support
  • LightProb light source type
  • Data upgrade system
  • Improved memory manager
  • Volumetric clouds
  • Advanced Screen-Space Ambient Occlusion
  • OpenGL 3.2 support
  • Physical cloth