Unigine Development Roadmap For 2010
Unigine development moves forward very quickly, each month our customers get SDK updates, you can track them by our development log.
Roadmap 2010
Next planned steps in Unigine development (in addition to features, which are already available at the moment) this year will be:
| Feature | Scheduled | Status | |||
|---|---|---|---|---|---|
| PlayStation 3 support: | |||||
| Framework port | Q2 | Delivered | |||
| Memory management | Q2 | Delivered | |||
| File system | Q2 | Delivered | |||
| Keyboard and mouse support | Q2 | Delivered | |||
| Render | Q2 | Delivered | |||
| Objects port | Q3 | Delivered | |||
| SPU render optimizations | Q2 | Delivered | |||
| UnigineScript port | Q3 | Delivered | |||
| SPU jobs management system | Q3 | Delivered | |||
| Physics port | Q3 | Delivered | |||
| Gamepad support | Q3 | Delivered | |||
| Terrain port | Q4 | Delivered | |||
| SPU physics optimizations | Q4 | Delivered | |||
| Sound support | Q4 | Delivered | |||
| Render: | |||||
| Hardware tessellation optimization | Q1 | Delivered | |||
| OpenGL 4.0 support | Q2 | Delivered | |||
| Video memory optimization | Q2 | Delivered | |||
| 3D Vision support | Q2 | Delivered | |||
| Improved stereo 3D support | Q3 | Delivered | |||
| Material schemes support | Q4 | Postponed | |||
| Additional post-processing effects | Q4 | Delivered | |||
| Improved vegetation system | Q4 | Delivered | |||
| Real-time global illumination | Q4 | Delivered | |||
| Physics: | |||||
| Physical destruction | Q1 | Delivered | |||
| Full CCD (continuous collision detection) for spheres and capsules | Q1 | Delivered | |||
| Network-friendly optimizations | Q1 | Delivered | |||
| Samples pack | Q1 | Delivered | |||
| Improved multi-threading model | Q1 | Delivered | |||
| Physics-based demo | Q3 | Postponed | |||
| Additional performance optimization | Q4 | Delivered | |||
| Objects: | |||||
| Improved particle systems | Q2 | Delivered | |||
| Improved terrain system | Q3 | Delivered | |||
| Network: | |||||
| Network viewer sample | Q2 | Delivered | |||
| Multiplayer shooter sample | Q3 | Postponed | |||
| Performance optimization | Q3 | Delivered | |||
| PlayStation Network integration | Q4 | Postponed | |||
| Tools: | |||||
| Full set of plugins for Softimage | Q2 | Delivered | |||
| Integrated terrain editor | Q3 | Delivered | |||
| Object brushes | Q4 | Postponed | |||
| SDK: | |||||
| Improved SDK installers | Q2 | Delivered | |||
| Tools pack for artists | Q2 | Delivered | |||
| Unigine PS3 SDK | Q4 | Delivered | |||
| Documentation: | |||||
| Updated docs on UnigineScript | Q1 | Delivered | |||
| Newbie tutorials | Q2 | Delivered | |||
| Detailed documentation on physics | Q3 | Postponed | |||
| Support infrastructure: | |||||
| Community portal launch | Q3 | Delivered | |||
| Community forum | Q3 | Delivered | |||
| Private helpdesk system | Q4 | Postponed | |||
| SVN access for customers | Q4 | Postponed | |||
See also: Roadmap for 2011.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.
