Featured Clients & Projects
Games | Simulation | Visualization
Some of our many clients worldwide are listed here. Please note that the list is incomplete due to Non-Disclosure Agreements. All of these projects are powered by UNIGINE Engine.
Games
Oil Rush
| Developer: | UNIGINE Corp. |
| Description: | Real-time naval strategy game based on group control. It combines the strategic challenge of a classical RTS with the sheer fun of Tower Defense. |
| Website: | oilrush-game.com |
| Status: | To be released in autumn 2011 for Windows, Linux, Mac OS X and PlayStation 3 |
| Press-release: | "UNIGINE Corp. announces OilRush naval strategy game for Windows, Linux and PS3" |
"It's very useful for an engine provider to use its own technology: this way we are confident that we deliver to our customers exactly what they need in order to create awesome games. Besides the technology, we want to introduce a dynamic strategy game, especially for platforms lacking this genre: Linux and PS3."
Denis Shergin, CEO
Unannounced RTS
| Developer: | BlueGiant Interactive (India) |
| Genre: | Real-time strategy |
| Website: | www.bluegiantinteractive.com |
| Status: | In development |
"UNIGINE has helped us to bring to life our vision by providing powerful, easily extendable toolset along with complete scripting language. Such flexibility has been instrumental in integrating our tried and tested in-house RTS engine with UNIGINE's state-of-the art Rendering and Physics solutions."
Vinnie Reddy, CEO
Dilogus - The Winds of War
| Developer: | Digital Arrow (Serbia) |
| Description: | Third-person High Fantasy RPG/Action featuring floating islands and mystical caves. |
| Website: | Project page on Indie DB, www.dilogus-game.com |
| Status: | In development |
| Press-release: | "Dilogus fantasy RPG comes to life with UNIGINE engine" |
"UNIGINE is a great technology for our game because it provides amazing image quality and easily handles large worlds as well as extremely-detailed indoors. The project was originally started as a full conversion mod and we have tried out several top-level engines before UNIGINE. This having been said, UNIGINE has proven to be the best technology for our game."
Taylor Hughes, Technical Artist
"We find UNIGINE perfect."
Norbert Varga, CEO
Relics of Annorath
| Developer: | Quantum Bytes (Switzerland) |
| Description: | MMORPG which takes place in a medieval/post-modern setting. Features a complex economic system. |
| Website: | annorath-game.com |
| Status: | In development, alpha-testing stage |
Syndicates of Arkon
| Developer: | MCM Online (Ukraine) |
| Description: | MMORPG in cyberpunk setting. |
| Website: | www.syndicatesofarkon.com |
| Status: | Released for Windows |
The Dreamers
| Developer: | PlaySys (Italy) |
| Description: | A cartoon-style 3D adventure game with sad mood. |
| Website: | www.d3vstudio.com |
| Status: | In development |
| Press-release: | "PlaySys develops a UNIGINE-based 3D adventure game" |
"We were developing our internal engine when we discovered UNIGINE, which attracted us by its complete material editor and intuitive workflow. Because of our photorealistic approach to design and architecture visualization we decided to use UNIGINE technologies. The great power of this middleware will let PlaySys express its creativity, thanks to the rich set of features provided by UNIGINE."
Luca Deriu, Creative Director
To be announced
| Developer: | New FX Games (Ukraine) |
| Description: | A Sci-Fi first-person shooter. |
| Website: | newfxgames.com |
| Status: | In development |
MMT Online
| Developer: | RunServer (Ukraine) |
| Description: | Medieval MMORPG. |
| Website: | Project page on Indie DB, runserver.net |
| Status: | Playable demo available for Windows and Linux |
Petshop
| Developer: | ACTIPLAY (France) |
| Description: | Petshop is a bestseller toys for kids made by Hasbro. This small game is made for kids and for a very large spectrum of PCs. |
| Websites: | www.clubpetshop.fr, www.actiplay.com |
| Status: | Released for Windows and Mac, featuring web-player |
| Press-release: | "ACTIPLAY has released UNIGINE-powered advergame for kids" |
"We used UNIGINE engine to make this kind of project because of the quality and the modularity of its sources. Our goals were to provide as fast as possible 3D interactive environments online for a large spectrum of machines, we easily made project-specific modifications. UNIGINEScript is furthermore a perfect script language to code fast and efficiently. It is an ideal framework for industrial applications and games."
Patrick Gomez, R&D Director
Demolicious
| Developer: | Strange Games (USA) |
| Description: | Action puzzle-shooter game. |
| Website: | www.demolicious-game.com |
| Status: | To be released on the iOS App Store, and Android Market in 2011 |
| Press-release: | "Strange Games Unveils "Demolicious" an Original Action Puzzle-Shooter Game" |
"UNIGINE has propelled us to achieve our vision for Demolicious while consistently surpassing our expectations in terms of stability, usability, compatibility, and raw power. We are happy to have such a strong technology foundation for our projects, especially with the timely and personal support provided by the UNIGINE team."
Ken Mayfield, Director of Technology
Cradle
| Developer: | Flying Cafe For Semianimals (Ukraine) |
| Description: | Sci-Fi first-person quest. |
| Website: | www.flying-cafe.com |
| Status: | To be released for Windows, Mac OS X and Linux in 2012 |
| Press-release: | "Flying Cafe announces Cradle project" |
"We have chosen UNIGINE engine because it can create an enticing image of any world you can possibly imagine. I can say for sure that this technology doesn't bound you in a visual style so a project can have its unique look. After a thorough examination of other engines, we highly appreciated this quality in UNIGINE. The atmosphere of the Cradle world owes much to flexibility of UNIGINE Engine."
Ilya Tolmachev, the Creative Director and Founder
Simulation
Simulator of a cell moving through the blood;
Walking simulator integrated with running machine
| Developer: | Shanghai Foremost Multimedia (China) |
| Type: | Interactive simulators |
| Website: | www.foremostgroup.com |
| Status: | Released for Windows |
Virtual reconstruction of York Minster Cathedral
| Developer: | Institute of Digital Theology (USA) |
| Type: | Historical reconstruction, educational |
| Website: | digitaltheology.org |
| Status: | In development, to be released in 2012 |
"UNIGINE was the natural choice as it allows IDT to accomplish our charge to make an accessible digital record of York Minster. It has a powerful rendering engine that creates a realistic representation of the actual space."
James R. Ginther, Co-Director
ACTISKU
| Developer: | ACTISKU (France) |
| Type: | 3D visualization solution for digital marketing and research applications |
| Website: | www.aktisku.com |
| Status: | Released for Windows and Mac, featuring web-player |
| Press-release: | "ACTISKU relaunches real-time 3D solution for market researches based on UNIGINE Engine" |
"The thing I have most appreciated when working with UNIGINE, is that it makes possible to develop any features our clients need and do it very fast."
Bennet Holmes, Business Development Director
Visualization
Magus ex Machina
| Developer: | Qilqax International (Panama) |
| Type: | 3D animated movie |
| Website: | qilqax.com, magusexmachina.com |
| Status: | Pre-production completed |
| Press-releases: |
"Lighting, animation porting and simulation are a breeze. Our work is experimental, and contains complex scenes yet UNIGINE keeps stable.
The UNIGINE team has been very helpful in our process. Not only they have created useful documentation for their software, they are very available for e-mail consult.
The improvement of this software is constant. We eagerly expect the next version, as each one brings features that not only make our job easier but enrich it in ever unexpected ways."
Edgardo Munoz-Najar, Development Manager
Real-time interactive architectural visualizations
| Developer: | AI3D (Australia) |
| Website: | ai3d.com.au |
| Status: | Released for Windows and Linux (several projects) |
| Press-release: | "AI3D has released a city-scale project based on UNIGINE technologies" |
"We found the engine handled very large scenes really well while maintaining great AA and light quality. We have been very impressed with the extensive feature list of UNIGINE also."
Steve Brodie, CEO
Real-time interactive architectural visualizations
| Developer: | Skyline Ink (USA) |
| Website: | www.skylineink.com |
| Status: | Released for Windows (several projects) |
Sanctuary Benchmark
| Developer: | UNIGINE Corp. |
| Type: | GPU benchmark with interactive mode |
| Website: | product page |
| Status: | Released for Windows and Linux |
Tropics Benchmark
| Developer: | UNIGINE Corp. |
| Type: | GPU benchmark with interactive mode |
| Website: | product page |
| Status: | Released for Windows and Linux |
| Press-releases: |
"When it comes to OpenGL engines on the Linux OS, we haven't been able to find one that fully utilizes the graphics card as well as UNIGINE. Even using the most modern hardware, UNIGINE still takes full advantage of all available computing power and delivers jaw-dropping results. This is the most advanced real-time 3D engine we have seen on Linux."
Michael Larabel, Executive Editor
Phoronix Media
Phoronix Media
Heaven DX11 Benchmark
| Developer: | UNIGINE Corp. |
| Type: | GPU benchmark with interactive mode |
| Website: | product page |
| Status: | Released for Windows and Linux |
| Press-releases: |
"The 'Heaven' benchmark that uses the UNIGINE easily shows off the full potential of DirectX 11 graphics cards."
Nathan Kirsch, Editor-In-Chief
Legit Reviews
Legit Reviews
Please note that the list is incomplete due to Non-Disclosure Agreements.
Do you want to use the UNIGINE Engine power for your project? Read more on the licensing page.
Last News
Strange Games released puzzle-shooter "Demolicious" on the iOS App Store.
The game is powered by UNIGINE Engine and features cutting edge physics and destruction on mobile devices.
Read more in the official press-release.
Flying Cafe For Semianimals (Ukraine) announced its UNIGINE-powered game "Cradle", a Sci-Fi first-person quest.
This atmospheric project is to be released in spring 2012 for PC.
Read more in the official press-release.
Steve Brodie, CEO of Ai3D Pty Ltd, shares about how and why UNIGINE Engine has enabled Ai3D Pty Ltd to become one of the world’s most capable Realtime Visualisation companies and complete over 60 successful projects.
Read the detailed success story.
Oil Rush, a naval strategy game by UNIGINE Corp., is announced for official digital release on January 25, 2012 for Windows, Linux and Mac OS X.
Read more in the official press-release.
Strange Games announced today that it is developing Demolicious; the ultimate action-puzzle-shooter showcasing cutting edge physics and destruction on mobile devices. Powered by the UNIGINE Engine, Demolicious packs a powerful punch technologically and is available in stunning HD.
Read more in the official press-release.
Unigine Corp. opens up an office in Prague, Czech Republic to operate sales for Europe and North America as well as investor relations.
Anton Ravin joins the company as the head of European branch after seven years at NVIDIA.
Read more in the official press-release.
Limited time offer for indie developers: up to November 30, the starting price for indie license (a fully functional binary version of Unigine engine) is only $1299 (royalty-free, unlimited number of seats).
Read more in the official press-release.
BlueGiant Interactive game studio has licensed Unigine engine as a technology platform for its upcoming game titles.
The studio is to announce its first Unigine-powered game in September.
Read more in the official press-release.




























































