Release date: 30 June, 2005.
Overview
Unigine is an engine of virtual worlds, standing on the bleeding edge of technology.
Main fields of application are cross-platform games and virtual reality systems.
Key features
- Rendering engine
- Pixel Shader 3.0 technology support
- HDR (64-bit color High Dynamic Range rendering)
- Dynamic shadowing (including soft stencil shadows)
- Per-pixel normal mapped lighting
- Postprocessing effects: motion blur, refraction
- Volumetric environmental effects
- Particle systems
- A lot of additional shaders, like sun energy skattering, lightmaps and Fresnel refraction
- Different types of mirrors
- Optimized codepathes for different card generations (nv30, nv40, glsl, arbtec)
- Seamlessly interconnected indoor and outdoor scenes
- Physics engine
- Rigid body physics system
- Ragdoll character animation
- Complex mechanisms
- Ray car physics
- Dismemberable objects
- Fluid buoyancy
- Physics-driven sound
- Skeletal animation system
- Virtual 3D GUI with various widgets
- Set of content creation tools and plugins
- Bytecode script compiler with C/C++ like syntax
- Supported platforms are MS Windows and Linux
Full features list is
also available.
You can
download Unigine v0.32 demo to become acquainted with its capabilities by yourself.
Distributive set
Full Unigine distributive set contains:
- Unigine library itself
- Full documentation pack
- MeshViewer
- NormalMapper
- Unigine data archiver
- 3DStudio mesh export/import plugin
- Maya mesh export/import plugin
- 3DStudio skinned mesh export plugin
- 3DStudio multimaterial export plugin
- Quake3 map converter into mesh
- Doom3 map converter into mesh
Unigine was created taking into consideration that there are a lot of programmers who are familiar with C/C++ and artists who work in 3DStudio or Maya.
So Unigine scripts have C/C++ like syntax and there is a set of plugins for 3DStudio and Maya to provide opportunity of work in accustomed enviroment to our customers.
We hope this will increase development speed of your Unigine-based application.
What's new since v0.3
- Script interpreter was fully rewritten, now Unigine has fast bytecode script compiler
- Resources encryption
- v0.3 bugfix, including silhouette distorion at refraction
- Water flow
- 3D GUI effects
- LWO (LightWave 3D objects) support
- New tools were introduced - MeshViewer, NormalMapper and data archiver
- Doom3 and Quake3 map converters into mesh
- New licensing option - low-cost evaluation version available
Licenses
There are 5 types of licenses for Unigine, all of them are royality-free:
- Evalution license
- Per-developer license (deferred payment)
- Per-developer license
- Site unlimited license (deferred payment)
- Site unlimited license
For more information about licenses and prices see our
products page.