2010-07-26
We are hiring
Our company is growing so we would be happy to see new team members: developers, PM, sales manager and system administrator. Moreover, the good news is our convenient office in Tomsk is now doubled in size!
2010-05-25
Heaven 2.1, Tropics 1.3, Sanctuary 2.3
Released updated versions of Unigine benchmarks with support of OpenGL 4.0 (including hardware tessellation) and stereo 3D technology (including 3D Vision): Heaven 2.1, Tropics 1.3 and Sanctuary 2.3.
2010-05-04
5 years since the first commercial release of Unigine
The first commercial version of Unigine engine was released five years ago, on May 4, 2005. With the release number 0.3, it had codebase size of approximately 10% relative to the current one. At that time, there used to be 5 people on board.
2010-03-23
Unigine Heaven Benchmark 2.0
Updated version of Unigine Heaven DirectX 11 benchmark is now publicly available. Main changes are: added more content, improved engine, introduced "moderate" and "extreme" tessellation modes, added Linux version (32/64 bit).
2010-02-22
Unigine booth at GDC SF 2010
We gladly invite you to come visit our booth #1344 at Game Developers Conference, San Francisco, 2010. There you will be presented the recent version of Unigine Engine and the Heaven Benchmark 2.0 along with a lot of featured Unigine-based content. Feel free to contact us for an appointment.

Unigine v0.32 (obsolete)

Release date: 30 June, 2005.

Overview

Unigine™ is an engine of virtual worlds, standing on the bleeding edge of technology. Main fields of application are cross-platform games and virtual reality systems.

Key features

  • Rendering engine
    • Pixel Shader 3.0 technology support
    • HDR (64-bit color High Dynamic Range rendering)
    • Dynamic shadowing (including soft stencil shadows)
    • Per-pixel normal mapped lighting
    • Postprocessing effects: motion blur, refraction
    • Volumetric environmental effects
    • Particle systems
    • A lot of additional shaders, like sun energy skattering, lightmaps and Fresnel refraction
    • Different types of mirrors
    • Optimized codepathes for different card generations (nv30, nv40, glsl, arbtec)
    • Seamlessly interconnected indoor and outdoor scenes
  • Physics engine
    • Rigid body physics system
    • Ragdoll character animation
    • Complex mechanisms
    • Ray car physics
    • Dismemberable objects
    • Fluid buoyancy
    • Physics-driven sound
    • Skeletal animation system
  • Virtual 3D GUI with various widgets
  • Set of content creation tools and plugins
  • Bytecode script compiler with C/C++ like syntax
  • Supported platforms are MS Windows and Linux
Full features list is also available.
You can download Unigine v0.32 demo to become acquainted with its capabilities by yourself.

Distributive set

Full Unigine distributive set contains:
  • Unigine library itself
  • Full documentation pack
  • MeshViewer
  • NormalMapper
  • Unigine data archiver
  • 3DStudio mesh export/import plugin
  • Maya mesh export/import plugin
  • 3DStudio skinned mesh export plugin
  • 3DStudio multimaterial export plugin
  • Quake3 map converter into mesh
  • Doom3 map converter into mesh
Unigine was created taking into consideration that there are a lot of programmers who are familiar with C/C++ and artists who work in 3DStudio or Maya. So Unigine scripts have C/C++ like syntax and there is a set of plugins for 3DStudio and Maya to provide opportunity of work in accustomed enviroment to our customers. We hope this will increase development speed of your Unigine-based application.

What's new since v0.3

  • Script interpreter was fully rewritten, now Unigine has fast bytecode script compiler
  • Resources encryption
  • v0.3 bugfix, including silhouette distorion at refraction
  • Water flow
  • 3D GUI effects
  • LWO (LightWave 3D objects) support
  • New tools were introduced - MeshViewer, NormalMapper and data archiver
  • Doom3 and Quake3 map converters into mesh
  • New licensing option - low-cost evaluation version available

Licenses

There are 5 types of licenses for Unigine, all of them are royality-free:
  • Evalution license
  • Per-developer license (deferred payment)
  • Per-developer license
  • Site unlimited license (deferred payment)
  • Site unlimited license
For more information about licenses and prices see our products page.