2008-09-04
"Tropics", a new Unigine-powered demo
A new Unigine-powered demo is available for download. It shows dynamic sky with light scattering, live water, real-time ambient occlusion and a lot of other modern technologies. The demo works with DirectX 9, DirectX 10, and OpenGL. Read more in the official press-release.
2008-08-08
Hot August discounts up to 40%
Developers have a chance to license Unigine with 40% discount before August, 31. Since Unigine becomes even more advanced technology, prices will be higher soon. Get free evaluation kit to take a look inside Unigine and then contact us for licensing.
2008-06-05
New office for development studio
Our Tomsk development studio has moved to a new comfortable office in the center of the city, see contacts page for more details. There are open vacancies in connection with the fact.

Screenshots

Old screenshots can be found here.

Graphics

Parallel-split shadow map, volume fog, LODs Special shaders for vegetation, caustics Dynamic water with surf zone, HDR
Dynamic sky with light scattering, HDR Depth of field, animation blending Screen-space ambient occlusion, light scattering
Parallax occlusion mapping, cubemap reflection, anisotropic shading, emission Special shaders for vegetation, HDR Anisotropic shading, emission, mixed lighting
Emission, glow, mixed lighting Parallax occlusion mapping, glow, translucence, particle systems, volume light Normal mapping, translucence, color correction
Color correction, volume light, volume fog, translucence Sobel filter, color correction, parallax occlusion mapping Refraction, alpha blending

Physics

Stable primitives stacking Massive box collisions Sphere collisions
81 impulse-driven rockets holding a heavy plate Pseudo-cloth simulation (destructable joints) Walking mechanisms (joints, motors)
Stacking of convex meshes Ragdoll characters Crawling mecanisms (joints)
Impulse-driven simple mechanism Stacking of 136 boxes Ragdoll-based worms
Vehicle with caterpillar tracks Joints-based pseudo-soft body Convex mesh collisions
Massive box collisions Stable sphere stacking

Tools

UnigineEditor: materials UnigineEditor: particle system physics ResourceEditor: UV seams visualization
UnigineEditor: HDR settings ResourceEditor: normal map generation UnigineEditor: sectors and portals
ResourceEditor: per-channel UV map visualization UnigineEditor: physics settings UnigineEditor: image dialog
ResourceEditor: ambient occlusion map generation ResourceEditor: normal map combiner UnigineEditor: lighting settings
ResourceEditor: viewing of a prefabricated scene ResourceEditor: terrain editor