Everything Expected from a High-End Game Engine
Professional Features for Multiple Industries

  • 3D planet system with geographic coordinates
  • 64-bit coordinates precision: real-world scale of virtual scenes as large as the solar system
  • Oculus Rift / HTC Vive, curved screens, monitor walls, CAVEs, multi-channel image generation
  • Superior performance for handling of CAD and 3D scanned data
  • Compatible with standard content pipeline: FBX, OpenFlight, GeoTIFF, etc
  • Embeddable into existing C++/C# codebase
  • ...and much more!

At UNIGINE, we believe that every business should be able to amaze clients with immersive, real-time 3D experiences. That's why UNIGINE SDK is designed to push beyond the entertainment space and provide photo-realistic, high-quality graphics capabilities across all industries.

Over the time we have been using UNIGINE, we have been impressed with the regular feature updates and improvements to systems and visual quality. UNIGINE’s abilities to handle very large simulation environments make it a first class realtime simulation solution.

Steve Brodie, CEO of Ai3D (Australia)

Our experience with UNIGINE Engine has proven that the work environment is convenient and the provided technical support is quick and of high quality. But most importantly, UNIGINE Engine allows us to get photorealistic image quality in real-time with excellent performance and scalability depending on the hardware resources. State-of-the-art real-time rendering technology found in UNIGINE Engine allows us to bring visual quality in our software complex to the top.

Gregory Krasnozhenov, head of "Visualization" project at Moscow Institute of Physics and Technology (Russia)

UNIGINE 2 offers the best cutting-edge visuals with incredible simulation features that exceeds all other simulation competitor products while being more affordable.  Couple that with a team that is truly innovative and world-renowned for its technology and you get a product that will last the test of time.  Here at UNISOL Technologies, all of our projects are focused on utilizing UNIGINE 2 as a core because we not only believe in pushing boundaries in various professional industries, but also believe in UNIGINE’s heritage, vision, and passion on delivering the best visual technologies the world has ever seen.

Eric Liu, CEO of UNISOL Technologies (China)

Amazing technology and people. So pleased to be working with.

Murray Gamble, Director of Engineering at CogSim Technologies (Canada)

Visualization must be of the highest quality in our project. We spent a lot of time choosing the 3D engine for this work [ISS spacewalk missions simulator], and in the end we found out UNIGINE to be the most powerful graphical engine, so we decided to use this technology.

Dmitriy Akhmerov, Lead EVA Engineer at Rocket and Space Corporation "Energia" (Russia)

We have access to a lot of advanced 3D real-time technologies for our projects, but for all-new developments we have chosen UNIGINE Engine because of a comprehensive set of out-of-the-box capabilities, perfect quality and high performance.

Tomasz Krosnowski, VP of Trinity Interactive (Poland)

It is an ideal framework for industrial applications and games.

Patrick Gomez, R&D Director of ACTIPLAY SA (France)

The UNIGINE team has been very helpful in our process. Not only they have created useful documentation for their software, they are very available for e-mail consult. The improvement of this software is constant. We eagerly expect the next version, as each one brings features that not only make our job easier but enrich it in ever unexpected ways.

Edgardo Munoz-Najar, Development Manager of Qilqax International (Peru)

We have chosen UNIGINE engine because it can create an enticing image of any world you can possibly imagine. I can say for sure that this technology doesn't bound you in a visual style so a project can have its unique look. After a thorough examination of other engines, we highly appreciated this quality in UNIGINE. The atmosphere of the Cradle world owes much to flexibility of UNIGINE Engine.

Ilya Tolmachev, the Creative Director and Founder of Flying Cafe For Semianimals (Ukraine)

We were developing our internal engine when we discovered UNIGINE, which attracted us by its complete material editor and intuitive workflow. Because of our photorealistic approach to design and architecture visualization we decided to use UNIGINE technologies. The great power of this middleware will let PlaySys express its creativity, thanks to the rich set of features provided by UNIGINE.

Luca Deriu, Creative Director of PlaySys (Italy)

UNIGINE has helped us to bring to life our vision by providing powerful, easily extendable toolset along with complete scripting language.

Vinnie Reddy, CEO of BlueGiant Interactive (India)

The thing I have most appreciated when working with UNIGINE, is that it makes possible to develop any features our clients need and do it very fast.

Bennet Holmes, Business Development Director of ACTISKU (France)

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